Tzimisce Vampire The Masquerade
Vampires “We vampires - we Tzimisce - no longer dance at the whims of mitosis and mutation. We become whatever we need to be.
We alone have that option. Indeed, I made myself, and so will you. And so does every butterfly that seek release from its lumpish pupa purgatory. The other clans - they are so myopically complacent. We have conquered enzymes and entropy, osmosis and oxygen.
The chains binding everything from the first amoeba to the newest human babe lie at our ankles. And still the others bleat about their 'humanity.' Did the primordial amphibian pine for its fins and gills? Did the first Cro-Magnon mourn its vanished brow ridge? Did my delightful pets over there begrudge the loss of their invertebrate plasticity?„ Alexei, Tzimisce ElderClan Tzimisce is a major villainous bloodline in the White Wolf Studio RPG Vampire: The Masquerade and its larger franchise, ' The World Of Darkness'. One of the thirteen major playable clans, the Tzimisce were among the founding members of the Sabbat, and contributed greatly towards the development of its brutal, pro-Kindred anti-human philosophy; in the modern nights, they continue to serve the Sabbat as scholars, priests, scientists and torturers.
Brilliant, sadistic and profoundly alien in thought, Tzimisce have long since abandoned the human condition, and are now determined to transcend their vampiric limitations through the use of their clan-unique Discipline, the flesh-warping power of Vicissitude. To this end, they will gladly distort their own bodies and those of countless innocent victims in pursuit of their own vampiric evolution; for this reason, the Tzimisce are widely feared in Kindred society to this day, and are often known as Fiends. Contents Behaviors and traditionsIn person, Tzimisce vampires at first seem far more civilized than the brutal packs of the Sabbat mainstream: studious, solitary, courteous and dignified, their manners often seem somewhat disarming given the reputation that the Clan as a whole has acquired.
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However, spending any length of time with a Tzimisce usually provides enough proof that this reputation is well-earned: out of all the Clans, the Tzimisce are the most alien in mind and body, outdoing even the depraved ranks of the Toreador antitribu and the dark nobility of the Lasombra in sheer otherworldliness. Exceeding their fellow Sabbat in their contempt for mortals, they have divorced themselves from all but the vaguest semblances of human behavior and morality - to the point that many elders seemingly cannot comprehend mercy.This detachment from mortal nature begins from the Embrace: Tzimisce disparage the mass-Embraces favored by the rest of the Sabbat, instead choosing their Childer with only the greatest care. Prospective Sires often seek out those of an intellectual or scientific bent, placing great value on individuals who are already disconnected from humanity in some way - be they antisocial loners or amoral psychopaths. Once their Creation Rites are complete, Childer are taught to abandon their humanity in favor of a Path of Enlightenment, the most popular of which is the Path of Metamorphosis. To the followers of this Clan-specific belief system, the world is composed of evolutionary chains: humans are above animals, Kindred are above humans, ergo something else must be above Kindred - a level that Tzimisce believe they can reach through their clan-unique Discipline of Vicissitude.
Vampire Disciplines Vtm
Through the mastery of this power and many years of experimentation, Metamorphosists hope to eventually reach Azhi Dahaka, a state of transcendence comparable to godhood.The Clan symbol during the Dark AgesDeriving its name from the three-headed dragon of ancient Persian folklore, the specifics of Azhi Dahaka remain uncertain given the Clan's insistence on individual study, and it's not known if anyone has truly obtained this state - with the possible exception of the Eldest. Nevertheless, the motif of the dragon has always been important to the Clan, dragons being revered as powerful avatars of chaos and transformation in Tzimisce culture: one of the Eldest's childer was Dracon, occasionally referred to as The Dragon, and one of the Clan's most famous members is Vlad Tepes Dracula - also known as the Son of the Dragon. The pizza is aggressive. During the Dark Ages, clan symbols always featured heraldry emblazoned with images of a dragon, while in the Victorian Era and the Modern Nights, the clan symbol is the Ouroboros - an ancient symbol of infinity featuring a serpent devouring its tail.
Vampire The Masquerade V5 Tzimisce
- Captain Morgan Sep 9, 2017 @ 12:45am. Hairy Tzimisce ball is inside the oven, in the mansion, at Hollywood Hills. The one you first fight against the Tzimisce. Inside the oven, near the artifact.
- Clan Tzimisce is a major villainous bloodline in the White Wolf Studio RPG Vampire: The Masquerade and its larger franchise, 'The World Of Darkness'. One of the thirteen major playable clans, the Tzimisce were among the founding members of the Sabbat, and contributed greatly towards the.
Sadistic Vampire “There is a red star in the night sky. The blood of mortals and the blood of ages, all will be consumed. They are coming. These are the Final Nights.„ Andrei discusses GehennaAndrei is the Sabbat Archbishop of Los Angeles and a major villain in the 2004 video game Vampire: The Masquerade - Bloodlines. An Elder of, Andrei champions the pro-vampire rhetoric of the Sabbat, branding humans as the natural prey of the superior race and declaring his faction the only true heirs to the legacy of the Dark Father, Caine. Contents AppearanceOutdoing even the members of the Nosferatu Clan in sheer deformity, Andrei would likely break the Masquerade were he ever seen in public, for few observers could ever mistake him for a human. However, he was not born like this, and unlike the majority of Clan Nosferatu, he was not disfigured against his will.
As a Tzimisce, he possesses a clan-unique discipline known as Vicissitude, allowing him to shape flesh and bone by touch: as is the case with the overwhelming majority of his clan, he has used this power to alter his body into a shape befitting his new state of being - and more importantly, his separation from humanity.As such, he has remolded his flesh into reptilian scales, turned his eyes a fiery orange, tipped his fingers with long talons, and sculpted his head into an impressive crest of bone and skin. However, Andrei still fancies himself a nobleman (a common trait among Tzimisce), and thus dresses in fine robes, contrasting his nightmarish appearance with his sumptuous attire.