Cravers Endless Space 2
Cookies help us deliver our services and provide personalised experiences. By using this website, you agree to our use of cookies. You can find out how to manage your preferences in relation to our use of cookies at Cookie Policy. Dec 20, 2017 Endless Space 2 - Guide to Cravers By Snuffalo / Dec 20, 2017 Guides This guide will cover the ins and outs of the Cravers, both for beginners and players looking to increase the difficulty level up to Endless.
There is no way to repair a planet from Cravers. There are 3 things you can do though:1. Remove cravers from a planet 1 turn before depletion and let other pops work it.2. Leave 1 Craver and move slaves to work a depleted planet - the effect will be as if 1 (minus 1 craver efficiency and happiness penalty that you need to offset).3. Have a craver hero with the final faction skill slightly improve depleted planet yields.You need to play for 1 and 2 correctly - use pop growth boosters to get many slaves and work around happiness issues. Originally posted by:2. Leave 1 Craver and move slaves to work a depleted planet - the effect will be as if 1 (minus 1 craver efficiency and happiness penalty that you need to offset).3.
Have a craver hero with the final faction skill slightly improve depleted planet yields.I don't think Slave Drivers works unless you're playing as Craver too?The Craver hero skill was 'poorly feedbacked' as they call it. It's actually extra depletion gain and speed on undepleted planets, was fixed in a recent patch. I actually wouldn't mind seeing a future expasion take this to the next level.
Give the Cravers a unique improvment that let's them get a big boost to FIDSI on depleted planets (for 20 or 30 turns or something) at the expense of losing the planet at the end. As in: they destroy their own planets to get all the resources out of them! Call it 'Core Tapping' or something.Of course in the same expansion they could also give us a way of 'fixing' destroyed planets or otherwise still colonizing them (you can live on an asteroid belt or a satelite around a gas giant, but not in orbit around a destroyed planet?). Originally posted by:There is no way to repair a planet from Cravers. There are 3 things you can do though:1. Remove cravers from a planet 1 turn before depletion and let other pops work it.2.
Leave 1 Craver and move slaves to work a depleted planet - the effect will be as if 1 (minus 1 craver efficiency and happiness penalty that you need to offset).3. Have a craver hero with the final faction skill slightly improve depleted planet yields.You need to play for 1 and 2 correctly - use pop growth boosters to get many slaves and work around happiness issues. I think the Sowers minor faction has a trait that allows them to replenish depleted planets, but only if there are enough of them to stop or reverse the Craver depletion effect. You can send all Cravers from a valuable system to a useless one and let them rot there before abandoning that system. Then populate the valuable system with Sowers to replenish it.
Originally posted by:There is no way to repair a planet from Cravers. There are 3 things you can do though:1. Remove cravers from a planet 1 turn before depletion and let other pops work it.2. Leave 1 Craver and move slaves to work a depleted planet - the effect will be as if 1 (minus 1 craver efficiency and happiness penalty that you need to offset).3.
Have a craver hero with the final faction skill slightly improve depleted planet yields.You need to play for 1 and 2 correctly - use pop growth boosters to get many slaves and work around happiness issues. I think the Sowers minor faction has a trait that allows them to replenish depleted planets, but only if there are enough of them to stop or reverse the Craver depletion effect. You can send all Cravers from a valuable system to a useless one and let them rot there before abandoning that system. Then populate the valuable system with Sowers to replenish it.
The Sowers were not available at the time that post was made. In June of 2017. They were added in the Untold Tales DLC, a month ago.Beware of the necromancers. Originally posted by:There is. I think the Sowers minor faction has a trait that allows them to replenish depleted planets, but only if there are enough of them to stop or reverse the Craver depletion effect. You can send all Cravers from a valuable system to a useless one and let them rot there before abandoning that system. Then populate the valuable system with Sowers to replenish it.
The Sowers were not available at the time that post was made. In June of 2017. They were added in the Untold Tales DLC, a month ago.Beware of the necromancers. That got me but it's still good to dispel misinformation lol.
During the first playthrough, choose the Imperials (i.e. Humans - the United Nations), Sophon or a bit more challenging Horatio. All of the above colonize the same way. They need a colony ship, an empty system with habitable planets.
Humans are dependant on the influence, which allows them to facilitate building or developing technologies. The Sophon are great scientists and provide additional bonuses if they're the first to discover something and know the surrounding systems. Horatio have the 'gene hunter' faction affinity - they can import the genes of other races and merge them with their own. They also have a default bonus to happiness per capita and begin with the ecologist part ruling (they're able to colonize almost every planet with only a minor penalty to production). Exploration - looking for habitable planets and investigating anomalies should be your priority during the initial turns.
Look for habitable systems that are reach with resources. If you run out of options, send out probes to discover new constellations. More scout ships means more probes - from time to time, send out a fleet of 3 ships commanded by a hero.3. Colonize the most relevant systems.
Look for systems that have many habitable planets or that have a lot of resources. Some of these planets may be home to many anomalies, which may render colonization rather futile. Colonize planets closer to the capital, which will help them reach the 'colony' status sooner.4.
You will have to decide which inventions you find more useful pretty early in the game. If pirates and hostile factions are giving you a hard time - invest your time and resources into industry and weapon modules. Your civilization is small and/or isolated? Look into upgrading engines and accessing new methods of travel.
Having hard time finding a habitable planet, or struggling with unhappy populations? Work on terraforming technology and improving happiness.5. Consequent policies. This may be challenging, but the more often you opt for the same party, the more advanced rewards you'll have access to.
Endless Space 2 Cravers Ships
Each party has their own progress bar. It really pays off to follow through a single option so make sure to sort the priorities at the beginning of the game, so that you will be able to realize them.6. If you need a stronger fleet work on discovering news hip classes or improve the size of the fleet with command points.
Installing better modules and hiring heroes can also help. If the enemy is blocking your system, it's sometimes wiser to hold fleets in hangars until you manage to assemble appropriate forces.7. Conquer smaller factions close to your borders.
This is the easiest way to expand your empire. Focus on military or diplomacy and you will be able to conquer/assimilate the given faction. If you're the first one to assimilate a faction, you will be able to control it and get an assimilation bonus for the whole empire. Heroes can have a positive impact on the industry8. Make sure they're not idle.
This gives them experience and each of them has some useful skills. Specialization is a good idea - example: assign only those skills that work inside a system (for governors) and improve the industry, or only those skills that impact fleets and improve space combat. The more they work the more XP they get. Their ships can be improved for a payment in Dust, which is expensive, but also allows to boost the ships instantly. Make sure you're making new agents - those are valuable assets.9. Keep track of the races that inhabit your systems. There are many races that can provide additional income if some specific circumstances are met, such as if the planet is fertile or anomalies occur there.
Cravers Endless Space 2 Full
Some races require other races to function, such as the Craviers, who use other as their slaves - they become better workers, but a planet is slowly being depleted and the happiness plummets. You might sometimes want to move certain races to other systems, where they will be more productive. You have to raise the System Development parameter to be able to use the space port for transportation of passengers.10. Strategic resources are imperative for production of ships and modules. Then, the luxury resources are used for system development, or increasing the number of citizens. They can also be used to bribe unhappy populations or just to trade with others. Both types of resources provide local bonuses for planets.