Halo Ship Size Chart
This article is about the Phantom introduced in Halo 2. For other Phantom models, see. Type-52 Troop CarrierProduction informationManufacturer:Class:Type-52Role:, gunship, supportTechnical specificationsLength:32.5 metres (107 ft)Width:20.5 metres (67 ft)Engine(s):Twin systemSlipspace drive:Not equippedOther system(s):Armament:. 1–3. 2Complement:. 16–30 passengers.
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2. 1Crew:, co-pilot, navigator, operations officerChronological and affiliationEra:Affiliation:The Type-52 Troop Carrier, more commonly known as the Phantom by forces, is a troop carrier and gunship in service with the. They are used primarily as troop transports, flying into combat zones and deploying infantry while providing suppressing fire. The Type-52 Phantom is one of the primary in service with the Covenant. Introduced into the of the, the Type-52 Phantom was created by to replace the earlier. The interior of a Type-52 Phantom.The hull of a Phantom is nearly invincible to small-arms fire, although explosives can easily damage or destroy the dropship.
The Type-52 Phantom is primarily composed of a curved central hull that features a closed operator cabin in the front and a twin propulsion system that feature pivotal fins to control the direction of the thrust at the back of the Phantom. On either side of the lie bay doors that can be sealed for exoatmospheric environments. At the bottom of the Phantom, there is a ventral that is able to tow and carry vehicles to and from destinations or deploy passengers. The gravity lift and bay doors were created to allow quick and simple infantry deployment in nearly any terrain type or environment.
A ramp is also attached to the dropship to allow passengers to simply walk off when the Phantom has landed. An intruder countermeasure system is also found on Phantoms.One of the Covenant's primary dropships, the Type-52 Phantom is capable of both infantry transportation and deployment in atmospheric and exoatmospheric environments. Despite being larger than the, the Phantom is notably more maneuverable—capable of gracefully steering and weaving through tightly-cropped environments like narrow gorges, caverns, or urban centers such as a city with ease.
The Phantom is roughly equivalent to the in terms of function and performance. Phantoms are more heavily armed than the Type-25 Spirit dropship, sporting three defensive weapons that offer 360-degree turning radius. Crew and complement. Soldiers aboard a Phantom.The Phantom crew consists of a pilot, a co-pilot, a navigator, and an operations officer who is in charge of the defensive automatic.
The Phantom can carry from as little as sixteen to as much as thirty 'standard' passengers in its troop bay, depending on the personnel size of each model of the Type-52 Phantom. Generally, passengers are deployed from the ventral and from the doors located by either of the dropship's large side doors.
However, due to their size, soldiers are deployed from the Phantom through the use of its gravity lift. They have also been seen to transport teams of, which are carried in cases and swing from the Phantom's underside.Like the Spirit dropship, the Phantom is capable of carrying a variety of Covenant vehicles such as two or a single or, as well as essential equipment such as, and components of by utilizing its. Armament Although Phantoms are rarely deployed in a gunship role, they are equipped with a large armament. The Phantom has several armor and armament configurations that vary depending on the model.
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Typically, Phantoms have a single located underneath its nose and twin, with two side-mounted attached to the dropship’s open bay doors. These plasma cannons are often operated by soldiers. A second model replaces the heavy plasma cannon with a fully automatic one. Another model is armed with three separate, automatic, fully rotational heavy plasma cannons. Models and variants Gunboat variant.
A Phantom gunboat over. Main article:An exoatmospheric combat variant of Phantom outfitted exclusively for space-based engagements, known as the, swaps its Type-52 plasma cannons for four plasma turrets mounted around the hull, and a chin-mounted heavy plasma cannon. While similar in design to the default Phantom, the gunboat is significantly larger in size and is equipped with for missile deflection. Fleet of Retribution/Swords of Sanghelios model The used customized Phantoms following the. These Phantoms were similar in function and appearance to the 'normal' Phantom model, but they were colored an iridescent green instead of the usual purple, likely to match the 's vehicle color schemes.These Phantoms were equipped also with technology, something rarely seen on ships of their size. After the Covenant's defeat, were used instead and the green color was replaced with a red color to match the color scheme of infantry. By, at least one of the original green Type-52 Phantoms had fallen into the hands of on.
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Other models Several other models of Phantoms exist, although they are essentially the same in both design and function. The troop capacity and armament of a Phantom varies depending on its model. One model that was present early in the had three.
Phantom models that were present during the and later in the Battle of had only one plasma cannon. However, the Phantoms at had a semi-automatic cannon, while the cannon on the ones at Earth was fully automatic. Identified Phantoms.
Used for a boarding action against the. Gameplay The role of the Phantom is to transport squads of Covenant troops and vehicles into a combat zone with speed and efficiency. While the T-25 'Spirit' Troop Carrier serves primarily as a dropship, the Phantom, with its heavier armament, also fills the role of a ground support gunship.
Halo Ships Size Comparison
As their hull is heavily reinforced, Phantoms are invulnerable to small arms fire. The Phantom has three defensive weapons, making it a more challenging adversary than the Spirit. Like the Spirit, the Phantom is mostly scripted to deploy troops and leave, sometimes without coming to a halt, though in rarer cases it may stick around to lay siege on the player.In Halo 2, the Phantom is invincible and can not be destroyed, although its weapons can be taken out, forcing it to retreat. The two silver engine plates can also be destroyed, although it will have no effect on the Phantom's speed. In Halo 3, Halo 3: ODST and Halo: Reach, the Phantom's three guns, the side doors and platforms, the engine plates, and its hind flaps, as well as its entire well being, are destructible.
The Phantom's rear is most susceptible to damage, although this weakness was removed in Halo: Reach.